January 2020 - Falcon.. punch!
More soon to come :)
<3, Glassed Development Team
<3, Glassed Development Team
March 2019 Update!
Hello!
Burney from Glassed Dev. Team here to bring you updates on Glassed's development!
Over the past few months, we've been actively working on the game, messing around with new gameplay ideas but mostly updating and optimizing the game, as well as working on architecture and modelling new and existing maps!
Narrows finally runs very well, with some areas gaining upwards of 20 frames over the past 2 weeks.
There's a new Powerhouse - style MP map in the works, and we've resumed work on Glassed's space system.
A new Assault Rifle model is in the works, and the ODST (Player Character) biped has finally been in-gamed!
The ODST model was created by the extremely talented Abimael Salazar for a commission. Go check out his work!
Here's a few new pictures of Narrows!
Burney from Glassed Dev. Team here to bring you updates on Glassed's development!
Over the past few months, we've been actively working on the game, messing around with new gameplay ideas but mostly updating and optimizing the game, as well as working on architecture and modelling new and existing maps!
Narrows finally runs very well, with some areas gaining upwards of 20 frames over the past 2 weeks.
There's a new Powerhouse - style MP map in the works, and we've resumed work on Glassed's space system.
A new Assault Rifle model is in the works, and the ODST (Player Character) biped has finally been in-gamed!
The ODST model was created by the extremely talented Abimael Salazar for a commission. Go check out his work!
Here's a few new pictures of Narrows!
2019 and looking forward!
Happy new year, everyone!
I'd like to start the post off with an apology - We have not been very publicly active the past year, however, that does not mean that work has stopped or that the project has been abandoned - quite the contrary. We've been hard at work on Glassed, improving and refining many aspects of the game.
We cannot announce the date of the next update yet, but we know one thing - When it comes, it'll come with a bang.
For now, have a Wallpaper of our most refined map in the project, currently - Narrows.
I'd like to start the post off with an apology - We have not been very publicly active the past year, however, that does not mean that work has stopped or that the project has been abandoned - quite the contrary. We've been hard at work on Glassed, improving and refining many aspects of the game.
We cannot announce the date of the next update yet, but we know one thing - When it comes, it'll come with a bang.
For now, have a Wallpaper of our most refined map in the project, currently - Narrows.
An old friend has returned - Can you guess?
New Website Design!
Welcome to Glassed's new home! We've redesigned the look of our website (still under weebly), with new looks, better articulated info, and new pictures in the Gallery! We've also added new information about the game to the"About" page, be sure to check it out!
The address has been changed to glassed-development-team.weebly.com
Spread the word!
More updates are on the way :)
May 2017 Update!
Check it out here!
Sorry for the lack of updates on the website, I've been busy :P
The log of changes is in the video description
Thanks for sticking with us throughout 3 years of development!
Alas we're getting closer to a release by the day :)
Sorry for the lack of updates on the website, I've been busy :P
The log of changes is in the video description
Thanks for sticking with us throughout 3 years of development!
Alas we're getting closer to a release by the day :)
Glassed now has an ArtStation page! Check it out.
https://www.artstation.com/artwork/WYma2
A new beginning
Hello, everyone.
We're pleased to announce that development on the game is going well!
We've reworked a big part of the game, and are creating a new artstyle and overall Aesthetic for the project.
Thus, we have decided to pull all the old Glassed videos off of YouTube.
Hang in there, there's stuff coming soon!
:)
-Glassed Development Team
GLASSED AT CE3 2016 LIVE!
Hello, everyone!
We're pleased to announce that Glassed was shown off at CE3 2016 LIVE!
This year's CE3 was amazing, congratulations to everyone who had a chance to be part of the ride.
Thank you everyone for the great feedback, and thank you SlowBullet and MattDratt for creating and hosting CE3, which brought the whole Halo community together :)
-Burney
We're pleased to announce that Glassed was shown off at CE3 2016 LIVE!
This year's CE3 was amazing, congratulations to everyone who had a chance to be part of the ride.
Thank you everyone for the great feedback, and thank you SlowBullet and MattDratt for creating and hosting CE3, which brought the whole Halo community together :)
-Burney
GLASSED AT CE3:2014 LIVE!
http://haloce3.com/. Tune in on the 19th of June!
EDIT:
CE3 2014 WAS A BLAST!
THANKS EVERYBODY FOR YOUR GREAT SUPPORT!
WE REALLY APPRECIATE IT :)
We are looking for a team member!
We need a texture artist that could make textures for weapons..etc.
If you are interested, post in the forums, or send me an e-mail to:
[email protected]
Thanks :)
Glassed PRE-ALPHA Teaser I. Released!
Space system updates!
We are making progress with the Open-World Space system in Unity!
You can land on the planets. Each planet has its own, original environment!
Check it out at the Gallery section now!
Special thanks to Grave Heart for some of the 3D models :)-Thank you.
You can land on the planets. Each planet has its own, original environment!
Check it out at the Gallery section now!
Special thanks to Grave Heart for some of the 3D models :)-Thank you.
Halo © Microsoft Corporation. Glassed was created under Microsoft's "Game Content Usage Rules" using assets from Halo, and it is not endorsed by or affiliated with Microsoft.